Mentioned briefly in the Vigilante Class for Comic Crawl Classics or Evolved I now present the super vehicle rules. I didn't really care for the rules presented in Evolved and wanted them to be a little more granular and potentially tied to progression and player choices. I wanted something that felt a little bit like it could allow choices for unique vehicles as players built them differently. I also wanted to tie it to the prosperity die, which this project will be using, when getting points for upgrading because we always see the most wealthy of heroes with these insane vehicles and super suits. I wanted something that gave players options and wasn't just loaded with bonuses to X or Y all over the place. I wanted it to feel like comic book craziness where a vehicle could be built quickly and we could lean into the "rulings not rules" style that DCC lives and breathes.
The rules I present below assume using the same vehicle rules as Evolved which originally got them from The Umerican Survival Guide.
As with the other posts in this series, this is just the draft of these and a fully corrected, edited, formatted, and fleshed out set of rules will be presented when the book comes out.
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