Lately I've been thinking about Evolved RPG. I'll be honest, I have a lot of gripes with it. It fascinated me when I first heard about it, grafting super heroic rules onto the DCC ruleset? Sounded wonderful. In some ways it nails it, in others it feels like it is fighting tooth and nail against the genre it wants to emulate.
I grew up on Heroes Unlimited, I want danger. Some punk with a gun should still be a threat to someone who has no defensive powers. But Evolved pushes past this into actively unreliable. Powers are completely unpredictable and unreliable and Heroic characters die easily. The tone pushes far away from heroic.
On top of that, the original release went out... rough. The table of contents was missing, it was riddled with errors, wrong page numbers, missing rules, and more. It came out feeling like a game that was just shy of being finished.
Then I found the "Justice Edition". It cleaned up these errors, made navigation possible, filled in missing rules, but most importantly it stripped away the Evolved default setting which was mechanically tied to the entire book.
Justice Edition has its own problems, chiefly its total lack of support for entire archetypes of heroes, Especially those who don't have powers.
This is the first of my series of posts to correct the lack of almost any other archetype of hero in the rules. Today I give you the Manhunter! Inspired by heroes such as the Punisher, Vigilante, or Red Hood. This is a person armed with guns, guts, and tactics they use to throw themselves into fights way above their weight class. They run on nothing but determination to finish their never ending mission.
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