Continuing the Blog d100 series laid down by Buster!
Rolled 54: Common Superstitions in your setting
So with Hodas I've been letting the players coming up with the superstitions in the regions they play in. They continue to build the world around themselves even after the game of wasteland has been completed years ago. So I'm gonna offer you one from each group of the races decided as the major people in Hodas.
Goblins: When someone dies, you open all the doors and windows to allow the spirit to escape the building. This has resulted in significantly less spirits among goblins in a setting where spirits are relatively common.
Featherfolk: It is bad luck to directly hand someone a weapon. This means that featherfolk, who make most of the guns, set them on the counter before selling. They toss them short distances in combat. Some wealthy merchants will have a statue that is meant to be a middle person between the buyer and seller.
Kobolds: Lava is evil and seeks to consume kobolds, wearing it's colors is unlucky. They live mostly underground and lava is dangerous, it seems simple on the surface. The person who put them into the setting eventually said that the lava is a metaphor from ages ago, kobolds wearing red started a rebellion that surged up through "the high kobold city", turning them into the slum dwelling nomads they are now. They are a people with no written history, passing on their history through oral tradition, so naturally the story has degraded over time to be lava.
Ooze: It is bad luck to clean another living being. Ooze believe that this could kill the person being cleaned. This hasn't stopped one industrious player from creating an "ooze bathhouse" where ooze are used to clean people in places where water is scarce. The oozes who participate in this are probably frowned at by their kin but they are exceptionally rare so they might not know how their kin feel.
Minotaur: The minotaur believe they must offer hospitality to anyone visiting their home and requesting it. This means providing safe place to rest and food. Minotaur believe that guests are offered 3 days of hospitality at minimum and to fail to honor this hospitality invites ruin onto your clan. Every minotaur clan knows the story of a clan that refused hospitality and was wiped out only days later.
Mountainborn: The Mountainborn believe that the mountains are always pulling towards the moon, so digging through them is to invite their anger. They live in harmony with the mountain, living in natural caves at the peaks or asking the mountain permission before shaping passages. To dig in the mountain invites it to crush you. This hasn't played out much, most of our adventures haven't spent much time in mountains.
Furies: Furies believe they can detect each other's lies and to lie to another fury will other you. Furies in the setting have been brutally honest in the form of both PCs and NPCs. Even when it isn't another fury they are addressing. It seems that Furies just have an aversion to lying in general so lying to someone they consider an equal must have special weight to them
This was a bit of a short one but I will admit I am having a hard time keeping up with 2 posts a week, I might cut it down to 1 a week for my own sanity.
As always, if you make a post in this series or even in the original post from d4 caltrops let me know in the comments and I'll make sure to link you in the next one!
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