Tuesday, June 9, 2026

Class: Martial Artist

     The martial arts superhero is a staple of the genre, it feels criminal that neither of the DCC superhero hacks had a good way to emulate characters like Iron Fist or Bronze Tiger, especially when there is so much good groundwork laid out by the 5+ different monk classes out there! I wanted this class to fit in alongside the other superhero classes for this project and feel mystical, getting abilities that no one else really has.

    I've really been enjoying working on this project. I'm hoping to have this completed some time next year to make a proper rule book for what I think superheroes should look like in a DCC hack. But enough about that, here is the class' first draft, for your enjoyment:

 

The Martial Artist 

Thursday, June 4, 2026

Champions of Tibault: Vol 9

 Something I adore is when a PC makes a connection or helps someone and it has a chance to come back around. I think it's good storytelling. This time, the people of Sweet Water got to deliver on the aid they had been given. The party ended up with some not quite magical but still unusual variations of the standard equipment. Leather armor that granted a claw attack, rawhide shields that granted more AC than a standard shield, a staff made from one of the massive bones, and other treasures from Sweet Water.

    Additionally, I LOVE patron stuff. I love to see it come back around. I love to see a player remember they have a patron. I love to see a player remember that the relationship with patrons is transactional. Talshu was always pretty good about that stuff. The player continues to be good about that kind of thing as they continue to play in other campaigns. 

 

Session 9:

The village of sweetwater delivered! They brought leather armors and a rawhide shield made of this “primal” leather, granting additional benefit. With their reward in hand the party decided to mess with wounded animal further, hoping to find something condemning on the featherfolk slaver and arena master. While Talshu broke into his home she released a demon from an iron cage who offered her a wish. She suspected that he would twist the wish and the demon shrugged and more or less confirmed that he was a bastard. She wished for a book detailing all the accounts and information of the old empire, everything possible, no matter how frivolous. The demon gave her a book which she quickly got out from under before it smashed through the floor of the wagon that wounded animal called home. Unable to move the book Talshu called out to her patron, the architect, offering him the book as part of her continued service and possible future reward. He immediately rewarded her with a patron spell, dimensional sundering while he took her to his pocket dimension, The House of Legacy, where she met a strange group of adventurers, Spingsinger, Brother Gavin, Saldru, and Squire, all of them seeming like larger than life heroic figures, he said they were visitors to the house of legacy from “another system” some distant place he called “five-e”. He briefly explains something called an Eternal Champion and says that sometimes he’s not addressing her but the eternal champion before returning Talshu home to scramble away from the wreckage of wounded animal’s wagon.

Talshu unfortunately didn’t get away with no witnesses and as a result Wounded animal demanded justice, Talshu had been summoned to the Arena to fight and prove her innocence. Witherbone and Egrat battle in her stead, against a 4 armed gorilla monster who almost kills Egrat. Fortunately Witherbone is able to put the beast down and a Mountainborn in the crowd with a talent for healing is able to bring Egrat back from the brink.

 

Tuesday, June 2, 2026

Magic Items: 5 potions

     You know what I love about DCC? Magic items. The rules give scarcely little information about them in the games. They encourage you to give them a story, to make each one unique in it's own way. No sword is "a +1 sword". You know the rest. I talked a little bit about Scrolls not too long ago and how those should also be unique, which the book gives us a great start for. The other "common" disposable magic item is a potion. I think those should be just as unique and storied! Maybe not as much as say, a sword or a wizard's staff, but certainly some kind of history. So in the spirit of that, I've been playing with potion tables and rolled up 5 potions with little stories, descriptions, and in some cases, side effects, to make them feel a little more special when someone finds them.

 

5 Potions