Thursday, August 7, 2025

The Wyrdcoil

 

Wyrdcoil

+2 Lawful Reinforced Mithril Wheelock Rifle (axe head)

9 int, communicates with speech

Made to protect the weak, punish evildoers, and slay the demon Yllorrg

Bane of wizards (Berserker rage)

Bane of Demons (+1 attack & damage)

Reinforced: +1 to damage

Mithril: fumbles at -2

Special powers:

  • Detect invisible 1/day

  • Eviscerator (when Wyrdcoil deals damage, if the highest number possible on the die comes up, roll an additional damage die. If this die also comes up the highest number, add another, and so on)

  • Thundering (fired into air or ground, deals 2d8 in 80’ radius to enemies, no save)

  • Throwing (can be thrown 20’ as part of an attack and always returns to the owner’s hand, even if not part of an attack)

Omen: Divine Shelter, When it rains or snows, neither the weapon nor its bearer gets wet. Rain turns aside, snow melts before it lands. Even in storms, their clothes remain dry and clean.



The Wyrdcoil was created in a desperate moment by Featherfolk Gunsmiths when the legions of a powerful demon, “Yllorrg, the Hunger Below”, swarmed their small island home. They poured all their knowledge and secrets into this weapon, even gaining a donation of the rare mineral “Mithril” from the elves who had a vested interest in the defeat of Yllorrg. The Featherfolk didn’t fully understand how to work the metal and so they used more than needed to reinforce it, falsely believing that it was a brittle metal.

Wyrdcoil was used to successfully hunt down and slay the wizards responsible for inviting evil into our plane and eventually was brought to bear against Yllorrg himself. Unfortunately the first bearer of the weapon was slain, his body withering away at the demon’s final curse. His strong connection to the weapon was the final piece of the puzzle that made this powerful weapon into a legend, his soul became bound to it, ensuring that its power would be used to continue to hunt down demons, those who consort with them, and protect those who would be the victims of these monsters.

With Yllorrg banished to the abyss, Wyrdcoil was enshrined in a Featherfolk House of Law. Eventually as the Old empire of man rose this House of Law was pillaged and burned, the weapon passing into a human noble’s treasury. Quietly Wrydcoil waited until a suitable bearer entered the treasury and called on them to take up arms. The soul of the weapon believed that the gods this human empire served were just demons in disguise and was used to fight against this rising empire until finally it fell out of history.

Wrydcoil is able to communicate with speech but will not speak to just anyone and will resist attempts to use it that are contrary to its nature. In order to fully awake the weapon the bearer must suffer something truly good being lost, giving up their most precious memory in order to understand the loss it hopes to prevent. Once this is done the weapon functions at its full power. Until then it is only a +1, and has half of its special powers (determined at random), only one of its banes (determined at random), and will only communicate with the bearer when no one else is around to hear it.

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