Party:
Ubo the Kobold
Bluebell the Thief
Alistair the Cleric
Lookout the Ooze
Session 1.
pirate adventures started off good. Party arrives in local Tortuga equivalent, Freeport, and is told by their captain they can all retire early if the locate and sell "the shard of radiance"
Party is sworn to secrecy and splits off to party hard while the captain Casey takes the first mate and locates a buyer for their stolen goods.
Alister the human makes a "friend" in the goblin "Toxic" who spends the night buying him drinks and sharing his recent story of a massacre that made him a lot of money. Alistar is sent to a brothel known as "the hairy honey" to spend the night with one of the girls in Toxic's "stable". It seems he's a business man too. Turns out stable is more literal and the woman is a minotaur.
Ubo the kobold buys himself a garrote made with human hair, very rare and very valuable, at a low price and finds comfort among his own people.
Lookout the ooze decides they want to be the mysterious person in the corner of the bar and sits there until thrown out for not ordering drinks.
The next morning they are given some gold, some of the goods moved and they need to find a buyer for the black powder. It seems no one will trust it if it doesn't come from a kenku.
The group rushed off the ship leaving Hopeless and Dishonest the goblin gunners to keep an eye on the ship.
Alister spends the night drinking, singing, and kissing. He meets a kindred soul, a kenku who embraces his faith and as a result, gains a follower.
Ubo takes his wealth into town looking for a whore and rejects the advances of an old crone. He narrowly avoids being turned into a pig.
Lookout decides he will discover what sex is and quickly gets over her head gambling. He wins a large pot, stabs a man at the table, and maybe makes some friends?
They board the ship and thanks to the help of the new kenku, Klank, they find a buyer for the black powder. A new and easy job has surfaced, a wealthy human wants to charter them to take him to an uncharted isle. Captain Kasey puts it to a vote and the crew agrees to take the easy job.
The ship leaves, it's an uneventful week as the ship makes it's way to the City State of Oradale, dropping off some steel and making a bit of money to cover supplies for the next leg of the journey.
Casey tells the crew to be back in 2 days, otherwise she's leaving without them. If they end up in an Oradale dungeon she'll assume they are dead.
The crew scatters.
Ubo attempts to form a gang after encountering a kobold gang called the sharp fangs. He is pushed into the water and given a bag of rocks by the sharp fangs.
Lookout meets with another ooze and they both awkwardly pretend not to be oozes.
Alistair set up shop for a couple of days as a tattoo artist.
The ship left again, bound for the uncharted isle and is met with a talking narwhal who asks them to investigate a shipwreck below the water. He says something he wants is in it and asks them to get it, he tells the crew there is treasure in the wreck.
After confirming that a whale just spoke to them the party decides to help the whale and debates who is going to dive to the wreck. After talking it over, it seems Bluebell the thief is the only one with the lung capacity. She takes her crocodile, cherub, and dives for the wreck with the narwhal following at a safe distance.
She reaches the wreck and explores the cabin, finding a weirdly boutant trunk and a closed wardrobe. She takes the trunk and opens the wardrobe. Inside is a blue skinned woman with black eyes, claws and webbed hands. Bluebell runs the fuck away and the trunk gets her to the surface easily.
Back on the deck Bluebell explains that she saw a monster in the water and wanted to kill it. Ubo discusses with the narwhal their payment for killing the woman. Ubo bargains that he will get one of her legs.
After some discussion the party decides to send Bluebell back down with a harpoon to kill the creature.
Bluebell approaches and the creature instead invites her to the wardrobe. Bluebell trusts the strange creature and is dragged into the wardrobe which is closed. She begins to assume this is the end of her life when the Creature shares air with her and telepathically tells Bluebell that she's been running from the narwhal for days and needs help.
Bluebell pulls on the rope attached to the harpoon and the wardrobe is pulled up and onto the deck. When the wardrobe is opened Bluebell steps out with a hauntingly beautiful woman who speaks in a breathless tone, thanking them for saving her until Ubo asks for one of her legs. She drops the tone and is confused until Bluebell says she will give Ubo a leg later. Alistair grabs some of Hopeless' goblin bombs and hands them out among the crew who all at once throw them at the narwhal. The goblin Hopeless, excited that they are blowing things up throws his remaining satchel of bombs overboard and the combined explosion rocks the ship hard. The only remains of the narwhal are chunks in the water and it's horn embedded in the ship.
The woman offers to go down to the wreck and retrieve the treasure for the party. Bluebell dives in too making sure nothing fishy is happening. She is given a magic shell by the woman, one she can hold over her face to breathe under water. Bluebell watches the magic water lady leave and returns to the deck with the magic staff "Roigar's spite". Ubo insists that it's a magic kobold staff and demands 20 gold for it. He is talked into the much higher price of 10 gold and 4 back rubs.
The party also opens the trunk to find a brilliant orange vest with sequins, the vest is magical and is, in fact, the vest of floating.
Is this campaign using DCC? I'm curious in particular about the playable ooze.
ReplyDeleteYes, its a DCC game, the ooze is one of the custom classes for the setting, decided when I ran Wasteland Without Epithet and a player picked them. The Demi-Elemental, Minotaur, and Kobold posted on this blog are all classes from that setting. The Ooze, Featherfolk, Mountainborn, and Goblin will get posted eventually
DeleteI look forward to those posts!
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