This Week's Tuesday post is another wizard's staff that is ready for you to drop into your game at any moment. similar to other posts like this one this isn't a wizard staff like the spell would create but more a personalized focus for a single wizard that might even influence your table's wizard to change how they describe their spells.
The basic appearance and elements of this staff were rolled randomly using D10 Dimensions Magic Staff Description Generator. I highly recommend this short and fairly priced table to help bring wizard staffs to life!
The Alder Circle:
Centuries ago, in the marsh-bordering hamlets of the western isles, a small order of hedge mages was born under the sign of the Alder tree. These mages, styling themselves The Alder Circle, prized community, protection, and the quiet strength of their chosen symbol. Together they labored to create a staff for their leader: not just a tool of magic, but a shield for allies, and a badge of office for their order.
They carved it from alder wood, famed in their homeland for turning rust-red when weathered by the air, a color they took as a mark of defiance and warding. Its core, however, was an unwholesome choice: elf blood, taken from unwilling captives, bound in place with conjuration runes etched on silk ribbons, The same ribbons used to bind this staff. These runes shimmer faintly in battle, whispering in an unknown tongue when magic is cast.
For centuries, the staff passed from master to master of the Circle, its origins slowly forgotten. But elves do not forget. When retribution came, it was swift and merciless. None of the Circle survived, and the staff vanished into the spoils of war, waiting for the day it might be found again.
If the wielder is of elf blood (full or partial), they suffer a -1 penalty to all rolls while holding the staff. The object hums with quiet malice in their hands. Elves who see it may react with hostility, disbelief, or grief depending on their knowledge of the Alder Circle’s crimes as they feel the blood of their kin soaked into the wood.
Alder’s Protection: Grants the wielder +2 AC at all times.
Elf-Blood Core: Wielder gains +2 to attack rolls and spell checks for harmful spells against elves. (Elves who detect magic on the staff immediately sense this property.)
Rune-Covered Ribbons (Conjuration): When striking in melee, once per combat the wielder may blink to the opposite side of a target they’ve hit. This does not provoke free attacks.
Lightning-Scarred: Grants +2 to saving throws against electrical effects (or +2 AC against purely electrical attacks).
Length & Symbolism “The Circle Stands Together”: Allies adjacent to the wielder gain +1 AC and +1 to attack rolls while remaining adjacent.
Ever-Warm: Maintains body temperature regardless of climate.
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