Tuesday, January 6, 2026

Champions of Tibault: session 2

     Been a while since I posted on this story! I've been trying to stick to one of these every 2 weeks but it's not been working out that way, too many things I want to talk about on the blog. So here is our next part, session 2!

    Just like with the previous entries on this one, I'm gonna talk about them a bit before. The minotaur clan hero here is a piece of that world building I've talked about where spirits are somewhat common. in a minotaur clan, the spirit of a hero is actually an important thing. The minotaur have gods, but they don't pray directly to their gods or make direct offerings. The clan's hero acts as their voice to the gods, petitioning the gods on behalf of their clan. The hero can be given rest when another member of the clan who has performed heroic deeds passes on and replaces them. As long as there is a single living member of the clan, the hero will persist. When we publish the Minotaur of Hodas Zine this will be covered in more detail. 
    Magic items we see today included the dagger with a soul trapped in it that takes over the bearer under the right conditions. This is something that I remember from playing with my dad when I was little and first getting into RPGs and it's just a small way that his games have influenced mine. The player naturally got a save and several red flags but pushed forward, no risk no reward. The other magic item is the crown of the mog king and gosh did witherbone's player hate it. Moglins will not recognise witherbone as the moglin king and their strange and illogical inventions will work for him. Additionally each day, 1d4 mogs per HD of the wearer, will find their way to the wearer. The moglin king is determined by the death of the last king and whoever wears the crown, making this a dangerous position to be in.

     

Session 2:

The party is faced by a surge of moglins rushing up the stairs at them and a terrifying moglin champion. The moglin champion is massive in size and strong enough to break the stairs with his fists. Eskel fights valiantly against it alongside Witherbone and Deranged while Talshu takes up position to bring her daggers down onto the creatures back, ending it’s life. With their champion defeated the surviving moglinss flea down the stairs. The party seizes the momentum and rushes after them hoping to catch them during the route. When they reach the bottom they find many dead moglins, all headless. A faint blue glow from one of the passages into the tombs gains their attention and they encounter an apparition, the spirit of the minotaur clan’s hero, Seoras Macphaidein. They explain that they are not here to loot the place but instead kill the mogs. He charges them with killing the moglin king and the party agrees. Upstairs they find hundreds of mogs in the great hall. Through his familiar Witherbone generates an acidic fog cloud that snuffs out hundreds of lives in only a few minutes. The party considers the morality of their position for a moment before laughing about the funny screams the horrible little mogs make as they die. With the great hall cleared the party rushes the mog king who flees and is stabbed in the back by another mog who steals the crown. Four more mogs repeat this before one escapes with the “elite” guard. The mogs are chased to a treasury and swiftly slain. Witherbone looks at the twisted and ugly crown of the mog king and places it on his head. Deranged finds a strange dagger with a light in the gem that adorns it. They look closer and in a flash of lightning Deranged is no more, an ancient cleric known as Balthazar now inhabit’s their body. They return to Seoras and are rewarded with The Lilly of The Hero. upon returning to Tibault the party lies to Orkov about their findings and fold a feast for their friends and allies with Orkov weaseling his way into the feast.

 

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