Tuesday, November 18, 2025

Champions of Tibault Prologue

     This post will kick off our next campaign, Champions of Tibualt.  In Hodas Tibault is a traveling city made of tents, wagons, and arenas that can be broken down and re-assembled. Fortunes are made at the edge of a blade or by incredible luck. Games and gladiators can be found everywhere and disputes are always settled in the pits.

    The adventure I borrowed heavily from for the funnel was Carnival of the Damned, flavoring the rooms of the funnel as arenas, pits, or stages that the players faced these challenges in with onlookers in bleachers above placing bets. I used the arcade as a sort of place for the players to have a sort of meet and greet with the wealthy gamblers in the city who were seeking new gladiators and champions for their stables. I ended up cutting out the final battle and mostly just using various rooms. Some of the treasure needed to be re-flavored but it's not a huge deal to change a clown nose that grants +1d to attack and damage rolls against clowns to be a mask that does the same but against other gladiators. 

Having run this adventure both as intended and chopped up, I strongly recommend buying and reading Carnival of the Damned, it is a wonderful one for getting the juices flowing. 

 

 

Session 0:

The traveling city of Tibault, passes by a village and the locals hear of the wealth to be made, should someone have the will to take it. A group of them leave their village behind and travel with the city. When the city stops, they make some money helping set up tents and prepare an area. They spend their money quickly and find themselves in deep debt, some choose slavery to pay their debt but others choose to enter a series of games. The peasant mob struggles against blind mole beastmen, a creature in a ball pit, a pie eating contest, and a collection of deadly midway games. Many friends are lost along the way but those who survive find their debts cleared and quite a bit of wealth in their pockets. Better than all that, they have some small fame and find patrons to teach them skill in arms and sorcery, emerging as champions and gladiators.

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