This one comes to us in a similar vein as the Minotaur. One of the core ancestries in the setting my friends and I built together is the Kobold, small, scrappy, and lucky little guys who fight best in packs. Translating that into a class meant creating something that plays to those strengths: a small character who spends Luck to support their allies, boosts their attacks, and shares their Armor Class with bigger party members.
I had a lot of fun refining this one into something that feels satisfying to play alongside others. The Kobold class plays like a mix of thief and halfling, darting in for backstabs while enemies are distracted, lending Luck to the team, and even wielding a unique spell. It’s a support-forward class that thrives in the thick of the fight, right next to its bigger, louder friends.
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