Tuesday, July 8, 2025

Minotaur Class

    A long time ago a ran a game to build a setting for my players to play in someday. During this game I had them choose various fantasy races and tell me about them as though I knew nothing about them. This is the game that became the foundation for Hodas. 

    One of my players chose Minotaur as their people. they painted a picture of noble warriors who formed clans with strong beliefs about hospitality and a deep cultural identity tied to helping others rise to the same station they themselves stood at. 

    I present the Minotaur class. They are built like a warrior, but lean heavily into using two handed weapons to carve out their own niche. They have powerful builds that two handed weapons take advantage of, allowing them to fight as though they have at least 16 strength, additionally they use a d20 for initiative when fighting with a two handed weapon instead of the d16, really driving home that these strong noble warriors should be bringing the biggest piece of steel they can to a fight.

 

Minotaur Class 

Monday, July 7, 2025

The Retriever

 This one was rolled up by some friends a long time ago. I can barely remember what we discussed as we made it. Loved creating our own little weird dogs in the setting. Just another entry from “Monsters of Hodas”

 

The Retriever 

Distracting Undulation: Level 1 Canticle of Bottle

 In the Last campaign the party created a god by accident. They poured an ooze on a divine relic hoping to destroy it and keep it out of the hands of pirates worse than themselves. The result was the ooze gaining sentience, like any gemheart ooze in Hodas, and due to the nature of the gem inside it becoming a new god. As my players and I work together to create a full write-up for it to reflect the write-ups in DCC RPG Annual we’re coming up with his canticles and i thought it might be fun to share them here! Here is Bottle’s level 1 canticle, Distracting Undulation!

 

Distracting Undulation: Level 1 Canticle of Bottle 

Black Emperor Campaign Diary vol 10 & 11

 

Session 10:

The party had fully united at the druid grove, taking time to rest and recover themselves after a long and difficult trip. They finally came to understand the cryptic message about the gibberling horn, they blow the horn three times which finally kills all of the gibberling still in the forest and surrounding areas.

The party is told by Greycloak, the head of the druid order, that someone is here to speak with them. They are lead to a pond and find that inside the pond is a reflection calling itself the architect tells them he’s been watching their progress and offers them a portion of his power if they are willing to take the mirror shard that Deathrattle draws his power from. Homlet the ooze and Colossal the goblin both agree. Colossal takes The Architect as her patron and Homlet agrees to become an agent of The Architect, stating his patron is the Primordial Ooze.

Seeing additional allies the party travels to the village of Lenovo and meets another adventuring party who overthrew their mayor quietly. The troup here consists of: J the human warrior, bottle the ooze, Yay Yip the kobold, Casa & Pollux twin furies, Avery a human thief, and Gloryhammer the minotaur. The party of Lenovo welcomes the party of Homlet. Our intrepid heroes look for an ooze in the area, hoping for Homlet himself to make peaceful contact with an ooze. They encounter a strange construct underground, it seems like some kind of builder, they learn that this is a broken construct that is here to build dungeons under the world. 

Colossal, Homlet and Atreyu find a shine seeker in the wilderness and follow it back to a shine hoarder. Homlet attempts to make peaceful contact with it and is absorbed into it. After some fear and almost losing Homlet inside the shine hoarder Homlet comes out changed. He has some of the traits of the shine seekers now.


Session 11:

The party gathers again at the druid’s circle, reporting that the adventurers from Lenovo can be counted on when the conflict comes. While this report is made Colossal decided she is going to take a perfect diamond worth four hundred gold and introduce it to her ooze, seeing if this will create a unique gemheart ooze. It does and the ooze it creates as a result is aligned to Law, unable to reach into the chaos of magic and draw out any spell, instead giving this ooze a fixed list of spells. This ooze calls itself “Jar”.

Before leaving again for another nearby village the party of Lugh to arrive in the circle. When he arrives and gives his scouting reports the party sends Sunai the human jockey, Determined the goblin, and Homlet to the village of inwun to try and find more rebels.

In Inwun they meet with a small party including a Fury known as Pluto. Pluto tells the party that there is a whistle that can animate scarecrows on the plateau nearby, if they get this whistle for him then he will use it to create an army for them. Following the lead, they head into the plateau and find a lonely farmstead. They are attacked by a number of scarecrows. They overcome the scarecrows after a few close calls and ultimately locate the whistle, stopping the remaining ones from attacking. As they flee the farmstead they are greeted by an army of crows. A large one in a crown asks for the whistle, advising that it’s power should not be in the hands of mortals. The party decides to hand over the whistle, deciding that they don’t trust pluto with this power. Their reward is a powerful magical shovel known as “The Dirt Devil”.

Aether cat

 A while back i generated this monster with my friends using some cards and tables to come up with it’s different themes. I’ve been sitting on this one for a while and finally got to use it in my most recent campaign, the players found it in a minotaur clanhold hunting the mogs that had taken over the place. They befriended it and it assisted them in dealing with the mog king. 

 

AEthercat 

Spell Drinker Class

 

You are a warrior cursed by dark magics to always hunger for their touch once more. You drink in the magic of mages and items around you, empowering yourself to greater heights. This curse is not without drawbacks - the hunger pushes you to seek out new sources against your better judgement, cursing you to a life of dangerous adventure fated to face off against magic most foul. Despite your thirst, you won’t bargain for power with demons or other nefarious entities; these sources cannot be trusted and you know it is better to kill them and drink in their dark essence.


This Class came about when I saw This post on reddit, User Eatencheetos had this amazing idea for a warrior that absorbs spells from the enemy to increase their deed die and take corruptions from casters. I thought it was a REALLY cool idea so i spent some time thinking about how i would make a class to do something similar to his great idea and finally committed it to paper!

 

Spell Drinker Class 

Black Emperor Campaign Diary vol 8 & 9

 

Session 8:

The Party splits, Cindergrip the goliath berserker, Atreyu the minotaur, and Jacob Ironsides the construct, and Squawk the kobold are all sent north, looking for the tomb.

As they travel north they cross the main road leading out to the coast and encounter the bulk of the army, for some reason marching east across the continent to reach the coast. The party camps among the troops and strikes up a friendly conversation with them. They break bread and share booze with the troops and learn that they are being moved to the coast to look for some kind of weapon and that most of the troops aren’t happy about this.

The following morning the party leaves the army behind at the waystation and continues north. Along the roads they see a armored figure falling from the sky. Shortly after they are almost run down by a horse fleeing in terror. They fail to stop the horse but find they are able to locate the body, a minotaur knight of the famed clan Beryn. As they discuss the dead minotaur they are attacked by a flight of Wyverns, coming to claim the meal they killed. After a struggle the PCs kill one of the Wyverns but send the rest fleeing as Ilanth channels the power of her god to turn the beasts.

After the battle with the Wyverns the party decides to take the armor and equipment of the minotaur with them, Atrayu intends to return them to the clan later, as it is the right thing to do. They continue the journey north and arrive in a village called Groveton. 

Session 9:

The trio arrived in the village of Groveton, a small farming village that is more orchards than houses. They stop only briefly, resupplying and continuing into the pine barrens before sending Jacob, Illanth, and Atreyu into the mountains. 

In the pine barrens the party encounters strange mounted warriors. Green of armor and skin. Their proportions strange and elongated, their bodies and horses all one piece. The party attempts to communicate with these men of the pines and ultimately brokers a deal with them. these immortal warriors will have their curse removed by the druids, as long as they serve the party in their campaign. When the deal is struck they send the men of the pines to the druids to help them mop up the remaining gibberlings.

While moving through the pines the party hears the sounds of distant voices crying out the word “Doom” drawing closer. The party picks up their pace but the calls only draw closer still. Realizing they could die tired or fight the threat the party agrees to make its stand. They are confronted by strange and powerfully built twisted reflections of Kenku, creatures of kenku nightmares known as dire corbies. The party met the first wave of the dire Corby charge with only minor injuries and heard another coming in the distance. Discretion is the better part of valor it seems as they take the break in the assault to flee the pine barrens and meet the rest of the party at the base of the mountains. When they break  through the treeline the rest of the party is waiting for them. The re-united party too much of a threat for their pursuers who stop short of the tree line. As the party looks back at the horde of dire corbies in the trees a kenku shows himself, the emperor’s assassin Deathrattle. Deathrattle reflects the sun’s light using a mirror, shining it at the party before slinking back into the woods.

The party decides it would be best not to look for the weapon, fearing tipping off Deathrattle that Jagh-Deesh is a potential traitor they decide to travel along the mountains before turning south to return to the druid grove. During their trip along the mountains the party notices a massive dwarven face carved into the side of the mountain. They come to understand that this is the tomb of a dwarf known as Brund. The party decides they are not tomb robbers and turn south.

On their journey south they encounter a fellow rebellious spirit in a brigand and his band calling himself “Lugh”. They come to find that Lugh isn’t from the Black island, he’s an outsider who has come here to fight a good fight, gathering people around him to fight for a good cause. The party smells a potential ally and agrees to travel with Lugh back to his camp where he reveals he is not just here to be a hero, he is a piece of a god, a shadow that is diminished and he hopes through his heroic deeds he might take back his power as a god and return to the realm of the gods. The party notes that there is a chance for both of them to get what they want and ask him to join them in their rebellion. Lugh agrees and lends his fighting men to the party’s growing troop count.