Session 8:
The Party splits, Cindergrip the goliath
berserker, Atreyu the minotaur, and Jacob Ironsides the construct, and
Squawk the kobold are all sent north, looking for the tomb.
As
they travel north they cross the main road leading out to the coast and
encounter the bulk of the army, for some reason marching east across the
continent to reach the coast. The party camps among the troops and
strikes up a friendly conversation with them. They break bread and share
booze with the troops and learn that they are being moved to the coast
to look for some kind of weapon and that most of the troops aren’t happy
about this.
The following morning the party leaves the army
behind at the waystation and continues north. Along the roads they see a
armored figure falling from the sky. Shortly after they are almost run
down by a horse fleeing in terror. They fail to stop the horse but find
they are able to locate the body, a minotaur knight of the famed clan
Beryn. As they discuss the dead minotaur they are attacked by a flight
of Wyverns, coming to claim the meal they killed. After a struggle the
PCs kill one of the Wyverns but send the rest fleeing as Ilanth channels
the power of her god to turn the beasts.
After the battle with
the Wyverns the party decides to take the armor and equipment of the
minotaur with them, Atrayu intends to return them to the clan later, as
it is the right thing to do. They continue the journey north and arrive
in a village called Groveton.
Session 9:
The trio
arrived in the village of Groveton, a small farming village that is more
orchards than houses. They stop only briefly, resupplying and
continuing into the pine barrens before sending Jacob, Illanth, and
Atreyu into the mountains.
In the pine barrens the party
encounters strange mounted warriors. Green of armor and skin. Their
proportions strange and elongated, their bodies and horses all one
piece. The party attempts to communicate with these men of the pines and
ultimately brokers a deal with them. these immortal warriors will have
their curse removed by the druids, as long as they serve the party in
their campaign. When the deal is struck they send the men of the pines
to the druids to help them mop up the remaining gibberlings.
While
moving through the pines the party hears the sounds of distant voices
crying out the word “Doom” drawing closer. The party picks up their pace
but the calls only draw closer still. Realizing they could die tired or
fight the threat the party agrees to make its stand. They are
confronted by strange and powerfully built twisted reflections of Kenku,
creatures of kenku nightmares known as dire corbies. The party met the
first wave of the dire Corby charge with only minor injuries and heard
another coming in the distance. Discretion is the better part of valor
it seems as they take the break in the assault to flee the pine barrens
and meet the rest of the party at the base of the mountains. When they
break through the treeline the rest of the party is waiting for them.
The re-united party too much of a threat for their pursuers who stop
short of the tree line. As the party looks back at the horde of dire
corbies in the trees a kenku shows himself, the emperor’s assassin
Deathrattle. Deathrattle reflects the sun’s light using a mirror,
shining it at the party before slinking back into the woods.
The
party decides it would be best not to look for the weapon, fearing
tipping off Deathrattle that Jagh-Deesh is a potential traitor they
decide to travel along the mountains before turning south to return to
the druid grove. During their trip along the mountains the party notices
a massive dwarven face carved into the side of the mountain. They come
to understand that this is the tomb of a dwarf known as Brund. The party
decides they are not tomb robbers and turn south.
On their
journey south they encounter a fellow rebellious spirit in a brigand and
his band calling himself “Lugh”. They come to find that Lugh isn’t from
the Black island, he’s an outsider who has come here to fight a good
fight, gathering people around him to fight for a good cause. The party
smells a potential ally and agrees to travel with Lugh back to his camp
where he reveals he is not just here to be a hero, he is a piece of a
god, a shadow that is diminished and he hopes through his heroic deeds
he might take back his power as a god and return to the realm of the
gods. The party notes that there is a chance for both of them to get
what they want and ask him to join them in their rebellion. Lugh agrees
and lends his fighting men to the party’s growing troop count.